I don't know if this is the way to do it from now or a bug. It seems that disp bitmap affects only to the group for geometry, but not for materials from inside the group. I tried again applying several materials on surface from inside the group keeping the roof disp bitmap, and disp geometry is still working works again, but I can't easily adjust the disp map position I used this first method for years because it's the easiest way for adjusting textures on surfaces. In the tests below we moved the models just outside of the camera view. They can be visible in reflections or refractions through and affect rendering GI, so they are taken into calculations. It worked for me in previous versions and I think with this release as well.Īpplied roof material to the group (from outside the group) V-Ray renders the whole model with displacement applied, even the parts which are not visible in the shot. Modify this roof material adding the same map to displacement (amount 20 for test) I've imported a bitmap (the roof displacement map in this post) over the white face of rectangle. First of all, I've made a rectangle 10mx10m, white face up.
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